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grotesquewow
Witch Doctor
| Joined: 05 Mar 2010 |
| Posts: 20 |
| Location: Beer ? |
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English version
The enhancement speciality is difficult to play in comparrison to the elemental spec, because not only you are using a lot more abilities, but due to the fact that by wearing only mail armour, he is susceptible to melee damage(ex.: Cleaving).
Because i haven't seen members maximizing their capabilities, i decided to make this guide.
I don't recomand enhancement shaman PVE to any member that won't follow this guide(ok not entirely, but mostly).
Atributes:
Atack power: 1
The shaman gets 1 point of atack power from one point of strength or 1 point of agility or 1 point of intellect. That's why stacking strength or atack power isn't such a good idea, as the other stats provide more bonuses.
Haste:2.5
This is the best stat as an enhacement shaman because 30-50% of your damage is generated by white hits(autoatack swings). So the more often you hit the better, also goes well with Windfurry.
Crit:2
Obviously critical strikes dublu your damage, the more often you get them the better. But you shouldn't gemfor critical rating, as you get enough from your gear.
Agility: 1.5
Excelent stat, provides critical chance, atack power, armour, dodge.
Intelect:1.2
Provides1 point of atack power for each point of intellect. Increases your mana pool and provides your spells with critical chance.
Armour penetration: 1.4
It's a good stat, but you have to take into consideration the fact that your abilities are magic efects, so armour penetration is good only for white swings.
Spell power:1
You get 30% of your atack power as spell damage so gemming for spell power is useless. Don't ever roll for items with spell power if an elemental shaman is in the raid. Also don't ever use them, while your spell power may grow your other stats are lowered.
Spell hit: 26.23% spell hit rating=1% hit chance spell
You are using magic atacks. That's why you will need 17%chance to hit (446 hit rating) so you won't miss with magical atacks.
Hit: 30.75 hit rating= 1% hit chance melee
As a melee dual wielding you need 27% chance to never miss a lvl 83 raid boss. That means you need 830 hit rating to never miss without any talents or expertise. With 3 points in Dual wield specialization you will need only 646 hit rating(still with 0 expertise).
Expertise: 7.7 expertise rating = 1 expertise
1 expertise= -0.25% dodge/parry
You get 9 expertise from the talent Unleashed rage, so you need only 18 expertise to reach the soft cap. The soft cap is 26 Expertise or 200 Expertise rating(-6.5% dodge/parry).
Observation:
As a shaman you will need 138.6 expertise rating(18expertise=-4.5% dodge/parry)+446 hit rating (14.5% hit chance) so you will never miss.
Talent point distribution:
Major Glyphs:Glyph of Stormstrike, Glyph of Flame shock, glyph of Feral spirit.
Relic: Bizzuri's Totem of Shattered Ice (frost vendor) or Totem of Electrifying wind
I know you may think this is a mistake, because totems with atack power exist, but trust me, they suck. Blizzard goofed with the itemisation, haste is tons better than atack power.
Totems:
Strength of the earth, Magma Totem, Water spring, Windfurry Totem.
Abilities rotation:
Imbue with Windfurry the main hand and Flametongue the offhand weapon, cast Lightning Shield.
After placing the totems cast Flameshock,Feral Spirit, Stormstrike, Lava Lash, Fire nova, wait until Maelstrom weapon stacks 5 times then cast Lightning(should and must be instant). Stormstrike andLava lash cooldowns should be over , reapet the original rotation and cast Earth shock too after Fire nova.
Remember Magma totem, Flame shock,Lightning shield always on. After the 4'th rotation you should proc Shamanistic rage so you won't go out of mana.
Position:
Well it is obvious you will be mostly in melee range of the target. If the target is a dragon you should stand on the side, becuase standing behind it will make you vulnerable to tail whips, tousing you a couple of yards away. If the boss isn't a dragon you should stand behind it to avoid frontal atacks. Other strategies depend on the encounter.
Armour:
Well you should be focusing on mail armour with atack power, agility and intellect.
Leather armour has good stats but doesn't offer inttelect, that's why you shouldn't beusing it as it may lead you to be out of mana, also your talents provide 1 point of atack power for each point of intelect (2 or a maximimum of 3 items could be leather).
Avoid items with strength, spirit, spellpower etc.
Weapons:
Your weapons should have 2.6 atack speed, this not only boosts your windfurry damage because of the weapon damage, but it also works well with the 2 second windfurry proc cooldown timer.
Trinkets:
Herkumi's War Token from the frost vendor is excelent, because it provides a lot of haste and atack power.
Mark of supremacy is also really good, from the triumf vendor, because it provides a lot of hit and a timply bonus of atack power. Shard of the Crystal Heart isn't that good because you need constant haste, the trinket provides only a timed boost, thats why in this case Mark of supremacy is better.
I wish you good luck.
I will write a romanian version later, i decided to go with this one because there are foreign members in our guild.
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